
Company of Heroes Gold Edition patché
Company of Heroes - Gold Edition est passé en version 6.202
Patch appliqué sur
Company of Heroes Gold Edition : lorsque vous lancerez une partie le téléchargement du jeu repartira à 30% environ (tous les fichiers modifiés par le patch, qui est conséquent, seront écrasés puis re-téléchargés). N'hésitez à pas à jouer du combo F5/Start si ça ne repart pas.
Company of Heroes - Tales of Valor : le patch viendra un peu plus tard mais si vous êtes impatient de reprendre vos missions vous pouvez toujours y avoir accès via
CoH - Gold Edition. Étant donné que c'est un système d'activation en ligne des missions votre clé
Tales of Valor sera reconnue et donc les missions disponibles.
Ci-dessous pour les maniaques le changelog complet de ce patch :
Citation: v2.602 – Operation Torch Maps
3 new maps have been added to the game:
2p Carpiquet 6p Refinery 6p Steel Pact
3 new community map have been added to the game:
2p Duclair 2p Egletons 4p Alsace Moselle
The following maps have received significant balance changes:
2p Beaux Lowlands 2p Flooded Plains 2p Ruins of Rouen 2p Sturzdorf 2p Wrecked Train 4p Duclair 4p Lorraine 4p McGechaen's War 4p Point Du Hoc 4p Rails and Metal
Bug Fixes
Units no longer continue to crawl after recovering from Suppression Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug) Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles All vehicles now properly have vehicle cover Registered Artillery can no longer target field defenses Registered Artillery can no longer be refunded after use M18 Hellcat can now be detected Goliath can now be detected Recon Squads can now detect camouflage while moving Teller Mines no longer have a chance to miss vehicles in vehicle cover The Hotchkiss now properly shares experience with other PE units ATHT's using Focus Fire now have intended accuracy vs moving British infantry Hetzer Veterancy requirements reduced to standard M10 Veterancy requirements increased to standard Panzer IV Stubby now prioritizes light vehicles over infantry StuH now prioritizes infantry over vehicles PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped Geschutzwagen wrecks can now be salvaged for Munitions Luftwaffe reinforce time reduced to standard Paks and Nebelwerfers can now use Medkits AT Grenades now collide with enemy vehicles Hetzer and Jagdpanther CP reward increased to standard Panther Battlegroups are much less likely to fail to spawn the second Panther Medics no longer detect camouflage Snipers and weapon teams can now pick up Supply Drops Tank Traps can no longer be placed so close together that they block infantry 105mm Howitzers are now re-crewed with 3 squad members Removed the chance for the Pak38 support members to one-hit kill infantry Bombing Run no longer does double damage to Vet 3 StuGs M10 no longer has increased accuracy vs skirted PanzerIVs Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building AT Guns no longer avoid their reload time by resetting the gun after a shot Panthers now properly benefit from Tank Destroyer's APCR upgrade Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura Pioneer Call-in now has proper requirements after the HQ is destroyed PE Armored Cars are no longer resistant to engine damage from mines Ranger Bazookas no longer drop with greater frequency than other slot items Propaganda War's chance to not trigger on targets has been removed in most instances Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car Kettenkrad's can now repair resource points that have had Scorched Earth used on them American Medics are now selectable (to see unit health) Demolition Charges can now be targeted by weapons Stickybombs can now be interrupted by retreat commands Panzerfaust can now be interrupted by retreat commands
General
Speech
Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored
Medics
Health reduced from 120 to 60
Snipers
Accuracy vs garrisoned units increased from 75% to 100% Will no longer automatically seek cover before firing
Flamethrowers
Damage vs units in open cover reduced from 1.0x to 0.85x Damage vs units in negative cover reduced from 1.0x to 0.75x Damage vs Soldier Armour reduced from 1.0x to 0.95x Damage vs buildings increased from 0.5x to 0.6x Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25 Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30 Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
Grenades
No longer have a chance to miss the targeted location
Abilities
Weapon using Abilities can no longer be used while Pinned
Base Buildings
All base buildings can now reinforce
American
Engineers
Suppression threshold increased to match other infantry Suppression recovery threshold increased to match other infantry Upgrading with flamethrowers now increases your suppression modifier by 1.5x
Mortar
Barrage scatter angle reduced from 15 to 10 Set-up time reduced from 2.4s to 1.5s Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
Pack-up time reduced from 2.5s to 2.1s Ready aim time decreased from 0.3 to 0.1 (it will aim faster)
Anti-Tank Gun
Reinforcement cost reduced from 71 to 26 Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Targeting priority vs Snipers reduced from 10 to 5 Weapon health increased from 300 to 390
Sherman Crocodile
Range increased from 20 to 25 Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
M18 Hellcat
Speed increased from 6.0 to 7.2 Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4 Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x Target table now identical to the M10's Damage bonus from camouflage reduced from 2.0x to 1.5x Penetration bonus from camouflage reduced from 5.0x to 1.5x
M26 Pershing
Cost reduced from 900 Manpower to 800 Manpower
Off-Map Combat Group
M8s and Hellcats now spawn with their upgrades Population requirement increased from 12 to 15
Off Map Artillery
Damage modifier vs Pak38s reduced from 2.0x to 1.33x
Jeep
Received Accuracy from the Pak reduced from 1.0x to 0.75x Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
Deflection Damage enabled, set to 50% Accuracy increased to prevent thrown Stickies from missing their intended target
Riflemen
Received XP bonus from BARs and Stickies reduced from 5% to 0% Received XP bonus from Supply Yard 2 increased from 20% to 30%
T17
Cooldown lowered from 2-2.5 to 0 Reload increased from 1 to 3.5 Health increased from 175 to 265 Vet 1 Health bonus reduced from +175 to +50 Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles Fixed an issue where the T17 would fail to penetrate Snipers
Wehrmacht
Kampfkraft Center
Now requires a built base structure or a FHQ
Pak 38
Number of camouflage shots reduced from 3 to 1 Cost reduced from 310 Manpower to 290 Manpower Reinforcement cost reduced from 57 to 23 Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Accuracy vs Shermans increased from 1.0x to 1.1x Accuracy vs Cromwells increased from 0.8x to 1.0x Accuracy vs Pershings increased from 1.08 to 1.15 Targeting priority vs Snipers reduced from 10 to 5 Weapon health increased from 300 to 390
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x Accuracy vs Stuart Armour reduced from 1.0x to 0.85x Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
Accuracy vs Infantry reduced from 0.5x to 0.15x Accuracy vs Snipers reduced from 0.25x to 0.05x Targeting priority vs Snipers reduced from 10 to 5
Puma
Received Accuracy bonuses while moving from Vet removed Level 2 Veterancy sight bonus increased from 4 to 10
Officer
Build Time reduced from 45s to 25s
StuG
Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
Damage lowered from 250 to 185 MG Gunner now requires Vet 2 Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Nebelwerfer
Suppression radius reduced from 18 to 13.5
StuH
CP cost lowered from 3 to 2 Cost lowered from 600 Manpower to 500 Manpower
Tiger
CP cost increased from 4 to 5 Cost lowered from 900 Manpower to 800 Manpower
Assault Grenades
Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10 Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
Now passively regenerate 21.12 Health per Minute Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Medkits
Cost reduced from 35 Munitions to 30 Munitions
Goliaths
Goliaths can no longer be Buttoned Goliath rotation speed increased from 45 to 65
Rocket Barrage
Long AoE increment damage increased from 0.1x to 0.2x AoE accuracy increased to 100%
Panzerfaust
Damage vs Bren Carriers increased from 1.3x to 1.45x Accuracy increased from 100% to 200% at all ranges Accuracy vs infantry halved
Blitzkrieg
Cost reduced from 150 Munitions to 125 Munitions
Manpower Blitz
Cost reduced from 200 Munitions to 175 Munitions
MG42
Cost reduced from 260 Manpower to 250 Manpower Build time reduced from 40s to 35s Pack-up time reduced from 2.5s to 2.1s Weapon health increased from 300 to 390
Halftrack
Received Accuracy bonuses while moving from Vet removed
Motorcycle
Received Accuracy bonuses while moving from Vet removed
Schwimmwagen
Received Accuracy bonuses while moving from Vet removed Cost reduced from 240 Manpower to 225 Manpower Build time reduced from 45s to 40s
Volksgrenadiers
Reinforce percentage reduced from 0.5x to 0.4x Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
Light MG42
Drop chance reduced from 60% to 30% Long Range Accuracy increased from 0.1x to 0.13x
Commonwealth
Kangaroo
Cost increased from 240/10 to 300/45 Health reduced from 650 to 550 Speed reduced from 6.5 to 5.85 Build time increased from 35s to 45s
Staghound
Damage vs Infantry Armour reduced from 1.75x to 1.5x Damage vs Airborne Armour reduced from 1.0x to 0.75x Damage vs Heroic Armour reduced from 0.85x to 0.75x Damage vs Sniper Armour reduced from 1.5x to 1.0x Damage vs Soldier Armour reduced from 1.5x to 1.0x Accuracy vs Elite Armour reduced from 1.0x to 0.75x Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
Sappers
Now have the Wirecutters ability
17 Pounder
Health increased from 400 to 450 Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Targeting priority vs Snipers reduced from 10 to 5
Lieutenants
Now receive a 0.85x Received Damage modifier at Vet 1 Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x Now receive a 0.75x Received Accuracy modifier at Vet 3 Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04 Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11 Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065 Lieutenant's aura radius increased from 25 to 30
PIATs
Penetration modifier at short and medium range reduced from 2.0x to 1.0x Reload modifier at long range reduced from 1.6x to 1.2x Projectile speed increased from 10 to 15 Penetration vs skirted Panthers reduced from .15 to .112 Penetration vs skirted PIV reduced from .449 to .337 Penetration vs skirted StuG reduced from .332 to .249 Damage vs Infantry Armour reduced from 0.5x to 0.33x Damage vs Heroic Armour reduced from 0.5x to 0.33x Damage vs Elite Armour reduced from 0.5x to 0.2x Damage vs Sniper Armour reduced from 1.0x to 0.2x Damage vs Soldier Armour reduced from 1.0x to 0.33x
Mortar Pit
Build Time reduced from 90s to 60s While under construction received damage modifier increased from 0.5x to 0.75x Damage reduced from 20 to 18 Supercharged range decreased from 100 to 90
Recon Section
Recon Sections can no longer build Trenches
Churchills
Churchill and AVRE Population lowered from 14 to 8 Churchill Crocodile Population lowered from 16 to 10 Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
Bofors
Build time reduced from 90 seconds to 60 seconds
Bren Carrier
Self-Repair ability is disabled while the Carrier is garrisoned Garrison disabled while Self-Repair is active
Panzer Elite
Halftracks
All Panzer Elite halftracks have received an update to their pathfinding
Panzer-Jaeger Kommand
Build time increased from 115 to 135
Gewehr 43
Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15 Suppressive Volley Fire now Suppresses the target Suppressive Volley Fire slow duration reduced from 20s to 5s
Incendiary Grenade
Hotkey changed from "Y" to "N"
Kettenkrad
Sight Range increased from 35 to 55 No longer autotamically moves out of the way of other vehicles
Schwimmwagen
Sight Range increased from 35 to 55 Mark Target cooldown increased from 10 seconds to 45 seconds Mark Target Munitions cost increased from 0 to 15 Incendiary Trap trigger radius increase from 0.5 to 2 Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25
Infantry Halftrack
Accuracy vs Light Cover increased from 0.75x to 0.8x
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x Accuracy vs Stuart Armour reduced from 1.0x to 0.85x Damage vs Stuart Armour reduced from 1.0x to 0.7x
Scout Car
Detection radius increased from 9 to 18
Vampire Halftrack
Divert Supplies now camouflages the Vampire while active Population reduced from 4 to 2
Munitions Halftrack
Cost reduced from 200/15 to 200 Population reduced from 4 to 2
Armoured Car
Detection radius lowered from 9 to 0 Accuracy vs garrisoned units increased from 0.4x to 0.45x Vet 2 and Vet 3 increase Health by 20 each Build time increased from 45 to 55 Overdrive ability hotkey changed from "O" to "V"
Marder III
Sight Main Gun LoS bonus increased from +5 to +10 Tracking speed increased from 10 to 20 Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x Population reduced from 8 to 5
Anti-Tank Halftrack
Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x Treadbreaker cost increased from 40 Munitions to 50 Munitions Population reduced from 6 to 4
Hotchkiss
Accuracy vs Infantry increased from 0.5x to 0.6x Stuka upgrade cost reduced from 150 Munitions to 100 Munitions Stuka Barrage cooldown reduced by 10 seconds per Vet level
Bergetiger
Population reduced from 10 to 8
Hummel
Population reduced from 12 to 10
Base-Sector Flakvierlings
Population reduced from 3 to 0
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